#include <GLViewer.hpp>
Inheritance diagram for GLViewer:

It requests a MousePosition as input and provides a FrameBuffer as output.
| GLViewer::GLViewer | ( | const WeakPtr< ValuePoolProvider > & | myValuePoolProvider, | |
| const VOutput< VInteractionEvent > & | myMouseInput, | |||
| QWidget * | parent, | |||
| const string & | name, | |||
| int | p, | |||
| const RefPtr< VCreationPreferences > & | prop | |||
| ) |
Construct an internal viewer.
Create a local value pool
| GLViewer::GLViewer | ( | const WeakPtr< ValuePoolProvider > & | myValuePoolProvider, | |
| const RefPtr< VInputValue< VInteractionEvent > > & | myMouseInput, | |||
| QWidget * | parent, | |||
| const string & | name, | |||
| int | p, | |||
| const RefPtr< VCreationPreferences > & | prop | |||
| ) |
Construct an internal viewer.
Create a local value pool
1.4.7