VISH
0.2
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The GLCache is a mapping from certain keys to an OpenGL DisplayList object. More...
#include </home/werner/origo/vish/ocean/GLvish/GLCache.hpp>
The GLCache is a mapping from certain keys to an OpenGL DisplayList object.
This mapping is three-dimensional and of the structure:
DisplayList = GLCache[ Intercube ] [ typeid ] [ ValueSet ]
This means, given a GLCache object, a DisplayList can be retrieved by specifying