VISH
0.2
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An OpenGL buffer array to store texture coordinates. More...
#include </home/werner/origo/vish/ocean/GLvish/ArrayTypes.hpp>
An OpenGL buffer array to store texture coordinates.
Concrete implementation of texture coordinate buffer array objects. http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml
Wizt::TypedTexCoordArray::TypedTexCoordArray | ( | int | texture, |
const MemCore::RefPtr< MemCore::Chunk< Type > > & | data, | ||
BufferArray::usage | usage_hint = BufferArray::STATIC_DRAW |
||
) | [inline] |
texture | The active texture used for this TexCoord array, see http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml |
Wizt::TypedTexCoordArray::TypedTexCoordArray | ( | const MemCore::RefPtr< MemCore::Chunk< Type > > & | data, |
const MemCore::RefPtr< TextureBase > & | TXT, | ||
BufferArray::usage | usage_hint = BufferArray::STATIC_DRAW |
||
) | [inline] |
texture | The active texture used for this TexCoord array, see http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml |