Base class to store buffer arrays for texture coordinates.
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#include </home/werner/origo/vish/ocean/GLvish/ArrayTypes.hpp>
List of all members.
Public Member Functions
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TexCoordArray (int texture=0)
- Low-Level OpenGL Constructor, create texture coordinates with OpenGL active texture unit.
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TexCoordArray (const MemCore::RefPtr< TextureBase > &TXT)
- Construct texture coordinate array from texture.
Public Attributes
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int ActiveTexture
- The texture unit for which these texture coordinates will be used; alternatively use myTexture here.
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MemCore::RefPtr< TextureBase > myTexture
- An associated texture object.
Detailed Description
Base class to store buffer arrays for texture coordinates.
The documentation for this class was generated from the following file:
- ocean/GLvish/ArrayTypes.hpp