VISH
0.2
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Shortcut class name for two-dimensional textures. More...
#include </home/werner/origo/vish/ocean/GLvish/GLTexture.hpp>
Shortcut class name for two-dimensional textures.
void Wizt::GLTexture2D::load | ( | const Type * | Data, |
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format | ||
) | [inline] |
Simple call to load a 2D texture.
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
void Wizt::GLTexture2D::loadTexture | ( | const Type * | Data, |
GLsizei | width, | ||
GLsizei | height, | ||
GLenum | format, | ||
const glMemSize< internalformat > & | MS, | ||
GLint | level, | ||
GLint | border | ||
) | [inline] |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
internalFormat | Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |
void Wizt::GLTexture2D::reserve | ( | GLsizei | width, |
GLsizei | height, | ||
GLenum | format, | ||
const glMemSize< internalformat > & | MS, | ||
GLenum | type, | ||
GLint | level = 0 , |
||
GLint | border = 0 |
||
) | [inline] |
format | Specifies the format of the pixel data. The following symbolic values are accepted: GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA, GL_RGB, GL_BGR GL_RGBA, GL_BGRA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA. |
internalFormat | Specifies the number of color components in the texture. Must be 1, 2, 3, or 4, or one of the following symbolic constants: GL_ALPHA, GL_ALPHA4, GL_ALPHA8, GL_ALPHA12, GL_ALPHA16, GL_LUMINANCE, GL_LUMINANCE4, GL_LUMINANCE8, GL_LUMINANCE12, GL_LUMINANCE16, GL_LUMINANCE_ALPHA, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE16_ALPHA16, GL_INTENSITY, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY12, GL_INTENSITY16, GL_R3_G3_B2, GL_RGB, GL_RGB4, GL_RGB5, GL_RGB8, GL_RGB10, GL_RGB12, GL_RGB16, GL_RGBA, GL_RGBA2, GL_RGBA4, GL_RGB5_A1, GL_RGBA8, GL_RGB10_A2, GL_RGBA12, or GL_RGBA16. |