, including all inherited members.
bind(int i=0) | Wizt::GLTexture< 2, 1 > | [inline] |
bits_per_texel (defined in Wizt::GLTexture< 2, 1 >) | Wizt::GLTexture< 2, 1 > | [protected] |
BitsPerTexel() const | Wizt::GLTexture< 2, 1 > | [inline] |
disable() const | Wizt::GLTexture< 2, 1 > | [inline] |
enable(int i=0) | Wizt::GLTexture< 2, 1 > | [inline] |
Extension (defined in Wizt::GLTexture< 2, 1 >) | Wizt::GLTexture< 2, 1 > | [protected] |
GenerateDoMipMap (defined in Wizt::GLTexture2D) | Wizt::GLTexture2D | |
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture< 2, 1 > | [inline] |
GLTexture2D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0) | Wizt::GLTexture2D | [inline] |
GLTexture2D(int TextureUnit=0) | Wizt::GLTexture2D | [inline] |
height() const | Wizt::GLTexture2D | [inline] |
load(const Type *Data, GLsizei width, GLsizei height, GLenum format, GLenum internalformat, int BitsPerTexel, GLint level, GLint border) (defined in Wizt::GLTexture2D) | Wizt::GLTexture2D | [inline] |
load(const Type *Data, GLsizei width, GLsizei height, GLenum format) | Wizt::GLTexture2D | [inline] |
loadTexture(const Type *Data, GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLint level, GLint border) | Wizt::GLTexture2D | [inline] |
me() (defined in Wizt::GLTexture< 2, 1 >) | Wizt::GLTexture< 2, 1 > | [inline, protected] |
nElements(int n=0) const | Wizt::GLTexture< 2, 1 > | [inline] |
reserve(GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLenum type, GLint level=0, GLint border=0) | Wizt::GLTexture2D | [inline] |
setTexParameters(int i=0) | Wizt::GLTexture< 2, 1 > | [inline] |
setTexParametersNoBind(int i=0) const | Wizt::GLTexture< 2, 1 > | [inline, protected] |
Size(int i=0) const | Wizt::GLTexture< 2, 1 > | [inline] |
target enum value | Wizt::GLTexture< 2, 1 > | |
TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture< 2, 1 > | [inline] |
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 2, 1 >) | Wizt::GLTexture< 2, 1 > | [inline] |
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 2, 1 >) | Wizt::GLTexture< 2, 1 > | [inline] |
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 2, 1 >) | Wizt::GLTexture< 2, 1 > | [inline] |
TextureMaxFilter | Wizt::GLTexture< 2, 1 > | |
TextureMinFilter | Wizt::GLTexture< 2, 1 > | |
TextureOffset | Wizt::GLTexture< 2, 1 > | |
TextureScale | Wizt::GLTexture< 2, 1 > | |
TextureWrap | Wizt::GLTexture< 2, 1 > | |
width() const | Wizt::GLTexture2D | [inline] |
~GLTexture() | Wizt::GLTexture< 2, 1 > | [inline] |
~GLTexture2D() | Wizt::GLTexture2D | |