Simple demo to draw some vector arrows. More...
Simple demo to draw some vector arrows.
This render object can only draw an xy slice out of a vector field given on a uniform grid.
override void VectorArrows::render | ( | VRenderContext & | Context | ) | const [inline] |
The render callback routing, called within an OpenGL context.
Takes the data from the local state object and renders it.
References Wizt::VRenderContext::CameraSettings, Wizt::VStateCreatorBase::getState(), Fiber::MultiIndex< Dims >::inc(), Wizt::VStateCreatorBase::myState(), Eagle::norm(), Wizt::VCamera::Observer, Wizt::VRenderObject::setBoundingBall(), MultiArrayBase< N, T >::Size(), and Typename().