VISH  0.2
Public Types | Public Member Functions | Public Attributes
Wizt::TypedTexCoordArray Class Reference

An OpenGL buffer array to store texture coordinates. More...

#include </home/werner/origo/vish/ocean/GLvish/ArrayTypes.hpp>

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Detailed Description

An OpenGL buffer array to store texture coordinates.

Concrete implementation of texture coordinate buffer array objects. http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml


Constructor & Destructor Documentation

Wizt::TypedTexCoordArray::TypedTexCoordArray ( int  texture,
const MemCore::RefPtr< MemCore::Chunk< Type > > &  data,
BufferArray::usage  usage_hint = BufferArray::STATIC_DRAW 
) [inline]
Parameters:
textureThe active texture used for this TexCoord array, see http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml
Wizt::TypedTexCoordArray::TypedTexCoordArray ( const MemCore::RefPtr< MemCore::Chunk< Type > > &  data,
const MemCore::RefPtr< TextureBase > &  TXT,
BufferArray::usage  usage_hint = BufferArray::STATIC_DRAW 
) [inline]
Parameters:
textureThe active texture used for this TexCoord array, see http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml

The documentation for this class was generated from the following file: