VISH  0.2
Public Member Functions
Wizt::RenderBasin::TextureTentacle Class Reference

Base class for textures, child classes are implemented by Renderers. More...

#include </home/werner/origo/vish/ocean/Anemonia/RenderBasin.hpp>

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Public Member Functions


Detailed Description

Base class for textures, child classes are implemented by Renderers.


Member Function Documentation

virtual bool Wizt::RenderBasin::TextureTentacle::load ( const MemCore::RefPtr< MemCore::ChunkBase > &  TextureData,
TextureFormat  TF,
int  rank,
size_t *  Dimensions,
int  TextureUnit = 0,
TextureStorageFormat  TSF = AutomaticTexture(),
int  level = 0,
int  border = 0 
) [pure virtual]
Parameters:
TextureDataactual data to be loaded
TFThe type of the texture
rankThe dimensionality of the data
DimensionsThe extension of the data in each dimension, must match the provided TextureData
TextureUnitThe OpenGL texture unit in which to load these data
TSFThe internal storage format of the texture, affects memory utilization.

The documentation for this class was generated from the following files: