Definition at line 75 of file TexturedStreamLines.cpp.
bool TexturedStreamLines::update | ( | VRequest & | R, | |
double | precision | |||
) |
In the update function, the coordinate and vector data is saved into the state object.
The render function then can just operate on this data available in the state.
Definition at line 159 of file TexturedStreamLines.cpp.
References FanDelta, LineLength, LineNumber, PointSize, StepSize, X, Y, and Z.