A Skeleton is a set of Representation object, each of them accessed by an Representer object. More...
#include <Skeleton.hpp>
(Note that these are not member functions.)
A Skeleton is a set of Representation object, each of them accessed by an Representer object.
It defines the Skeleton Space of a discretized Grid. Allows to store sets as mappings from Domain objects to corresponding Representations of the underlying discretized space.
Sphere.cpp, and trimesh.cpp.
RefPtr< Representation > Skeleton::FirstRepresentation | ( | ) | const |
Return the first representation found, which has not much usage beside retrieving general information common to all Representation, so it is not of relevance which one to use here.
The ordering of Representations is undefined, thus this Representation is undefined as well.
RefPtr< Representation > Skeleton::UniqueRepresentation | ( | ) | const |
Retrieve the representation in cartesian coordinates.
Return a default Representation for this Skeleton. Currently, such a default Representation is only defined if there is exactly one Representation on this Skeleton. A future version might employ the last Representation used. In any case, at least one Representation must exist yet, as the DefaultRepresention cannot decide what domain to represent initially.