A structure to define a little offset from the main camera settings.
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#include </home/werner/origo/vish/ocean/GLvish/VGLRenderContext.hpp>
List of all members.
Public Attributes
-
double dejavu
- Offset in time.
-
double eyedx
-
double eyedy
-
double focus
-
double pixdx
-
double pixdy
Detailed Description
A structure to define a little offset from the main camera settings.
To be used when using the accumulation buffer sampling multiple images to achieve
- antialiasing (jitter in screen coordinates)
- field of depth (jitter in depth)
- motion blur (jitter in time)
The documentation for this struct was generated from the following files:
- ocean/GLvish/VGLRenderContext.hpp
- ocean/GLvish/VGLRenderContext.cpp