VISH
0.2
|
CompileGeometryShader(VRenderContext &Context, const std::string &Name) const | Wizt::ProgrammableGeometry | |
CompileShader(VRenderContext &Context, const std::string &Name) const | Wizt::Programmable | |
default_fragment_shader | Wizt::Programmable | [static] |
default_vertex_shader | Wizt::Programmable | [static] |
f_prefix | Wizt::Programmable | |
fragment_shader(VRenderContext &Context) const =0 | Wizt::Programmable | [pure virtual] |
FragmentShaderPrefix(VRenderContext &) const (defined in Wizt::Programmable) | Wizt::Programmable | [virtual] |
g_prefix | Wizt::ProgrammableGeometry | |
geometry_shader(VRenderContext &Context) const | Wizt::Programmable | [virtual] |
GeometryInput (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry | |
GeometryOutput (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry | |
GeometryShaderPrefix(VRenderContext &Context) const | Wizt::ProgrammableGeometry | [virtual] |
getCode(VRenderContext &Context, const std::string &Name, const std::string &Ext, std::string(Programmable::*shader)(VRenderContext &Context) const ) const (defined in Wizt::Programmable) | Wizt::Programmable | |
ProgramBase typedef | Wizt::Programmable | |
Programmable() (defined in Wizt::Programmable) | Wizt::Programmable | |
ProgrammableGeometry() (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry | |
RenderPrimitive() const | Wizt::ProgrammableGeometry | [inline] |
v_prefix | Wizt::Programmable | |
vertex_shader(VRenderContext &Context) const =0 | Wizt::Programmable | [pure virtual] |
VertexShaderPrefix(VRenderContext &) const (defined in Wizt::Programmable) | Wizt::Programmable | [virtual] |
~Programmable() (defined in Wizt::Programmable) | Wizt::Programmable | [virtual] |
~ProgrammableGeometry() (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry |