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VISH
0.2
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| CompileGeometryShader(VRenderContext &Context, const std::string &Name) const | Wizt::ProgrammableGeometry | |
| CompileShader(VRenderContext &Context, const std::string &Name) const | Wizt::Programmable | |
| default_fragment_shader | Wizt::Programmable | [static] |
| default_vertex_shader | Wizt::Programmable | [static] |
| f_prefix | Wizt::Programmable | |
| fragment_shader(VRenderContext &Context) const =0 | Wizt::Programmable | [pure virtual] |
| FragmentShaderPrefix(VRenderContext &) const (defined in Wizt::Programmable) | Wizt::Programmable | [virtual] |
| g_prefix | Wizt::ProgrammableGeometry | |
| geometry_shader(VRenderContext &Context) const | Wizt::Programmable | [virtual] |
| GeometryInput (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry | |
| GeometryOutput (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry | |
| GeometryShaderPrefix(VRenderContext &Context) const | Wizt::ProgrammableGeometry | [virtual] |
| getCode(VRenderContext &Context, const std::string &Name, const std::string &Ext, std::string(Programmable::*shader)(VRenderContext &Context) const ) const (defined in Wizt::Programmable) | Wizt::Programmable | |
| ProgramBase typedef | Wizt::Programmable | |
| Programmable() (defined in Wizt::Programmable) | Wizt::Programmable | |
| ProgrammableGeometry() (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry | |
| RenderPrimitive() const | Wizt::ProgrammableGeometry | [inline] |
| v_prefix | Wizt::Programmable | |
| vertex_shader(VRenderContext &Context) const =0 | Wizt::Programmable | [pure virtual] |
| VertexShaderPrefix(VRenderContext &) const (defined in Wizt::Programmable) | Wizt::Programmable | [virtual] |
| ~Programmable() (defined in Wizt::Programmable) | Wizt::Programmable | [virtual] |
| ~ProgrammableGeometry() (defined in Wizt::ProgrammableGeometry) | Wizt::ProgrammableGeometry |
1.7.5