VISH  0.2
Wizt::GLImageTileProcessor Member List
This is the complete list of members for Wizt::GLImageTileProcessor, including all inherited members.
createFrameTexture(int Width, int Height)Wizt::GLImageTileProcessor [virtual]
FragmentShaderCode() const Wizt::GLImageTileProcessor [virtual]
getMaxObjectCountID() (defined in MemCore::ReferenceBase< ImageTileProcessor >)MemCore::ReferenceBase< ImageTileProcessor > [inline, static]
getObjectCountID() const MemCore::ReferenceBase< ImageTileProcessor > [inline]
GLImageTileProcessor()Wizt::GLImageTileProcessor
ImageTileProcessor(const ImageTileProcessor &) (defined in Wizt::VFrameBuffer::ImageTileProcessor)Wizt::VFrameBuffer::ImageTileProcessor
ImageTileProcessor()Wizt::VFrameBuffer::ImageTileProcessor
isIdentical(const WeakPtr< Object, Object > &PossibleSelf) const MemCore::ReferenceBase< ImageTileProcessor > [inline]
mkAutoDestructive()MemCore::ReferenceBase< ImageTileProcessor > [inline]
operator=(const ReferenceBase &R)MemCore::ReferenceBase< ImageTileProcessor > [inline, protected]
process(ImageTile &theImageTile)Wizt::VFrameBuffer::ImageTileProcessor [virtual]
refcount() const MemCore::ReferenceBase< ImageTileProcessor > [inline]
reference_domain_t typedefMemCore::ReferenceBase< ImageTileProcessor >
ReferenceBase(Object *that)MemCore::ReferenceBase< ImageTileProcessor > [inline]
renderFrameTexture(GLTexture2D &FrameData)Wizt::GLImageTileProcessor [virtual]
self() const MemCore::ReferenceBase< ImageTileProcessor > [inline]
SelfPtr typedefMemCore::ReferenceBase< ImageTileProcessor >
speak(const char *s, const char *prefix="") const MemCore::ReferenceBase< ImageTileProcessor > [inline]
wrefcount() const MemCore::ReferenceBase< ImageTileProcessor > [inline]
~GLImageTileProcessor()Wizt::GLImageTileProcessor
~ImageTileProcessor()Wizt::VFrameBuffer::ImageTileProcessor
~ReferenceBase()MemCore::ReferenceBase< ImageTileProcessor > [inline, protected, virtual]