VISH
0.2
|
Base class for components that need to be attached to an Anemone to make it visible. More...
#include </home/werner/origo/vish/ocean/Anemonia/Anemone.hpp>
Base class for components that need to be attached to an Anemone to make it visible.
In OpenGL terminology, it is a "buffer" (for instance).
Note that one Tentacle can be in multiple Anemones. Only when the Tentacle is activated or deactivated it gets informed which Anemone has been waving it.
size_t Wizt::Anemone::Tentacle::NumberOfElements | ( | ) | const [virtual] |
Returns the number of elements provided and used by this object, if it refers to countable elements.
Otherwise, returns 0 (default).