VISH
0.2
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Implementation of a RenderCategory::CAMERA_LENS_OBJECT . More...
#include </home/werner/origo/vish/ocean/vcamera/VCameraLens.hpp>
Implementation of a RenderCategory::CAMERA_LENS_OBJECT .
It sets the projection matrix for OpenGL, and thereby needs to take care of the near and far limit of the depth buffer.
void CameraLens::environment_render | ( | VRenderContext & | Context | ) | const [virtual] |
A render routine which may change the state of OpenGL for all subsequent renderings.
Use this function overload with care! By default, it saves the OpenGL state, calls the render() routine, and restores the OpenGL state.
Implements Wizt::RenderAble.