, including all inherited members.
activate() (defined in Wizt::Iris::PointShape) | Wizt::Iris::PointShape | |
bind(int i=0) | Wizt::GLTexture< 2, 1 > | [virtual] |
bits_per_texel | Wizt::GLTexture< 2, 1 > | [protected] |
BitsPerTexel() const | Wizt::GLTexture< 2, 1 > | |
disable() const | Wizt::GLTexture< 2, 1 > | [virtual] |
enable(int i=0) | Wizt::GLTexture< 2, 1 > | [virtual] |
Extension | Wizt::GLTexture< 2, 1 > | [protected] |
generate(const MemCore::WeakPtr< MemCore::Creature > &theCreator) const =0 | Wizt::TextureBase | [pure virtual] |
GenerateDoMipMap | Wizt::GLTexture2D | |
Generator | Wizt::TextureBase | |
getTextureUnit() const | Wizt::TextureBase | |
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture< 2, 1 > | |
GLTexture2D(int TextureUnit=0) | Wizt::GLTexture2D | |
GLTexture2D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0) | Wizt::GLTexture2D | |
height() const | Wizt::GLTexture2D | |
I0 (defined in Wizt::Iris::PointShape) | Wizt::Iris::PointShape | |
isValid() const | Wizt::TextureID< N > | |
load(const Type *Data, GLsizei width, GLsizei height, GLenum format) | Wizt::GLTexture2D | |
load(const Type *Data, GLsizei width, GLsizei height, GLenum format, GLenum internalformat, int BitsPerTexel, GLint level, GLint border) | Wizt::GLTexture2D | |
Load(const Type &Data, GLenum format) | Wizt::GLTexture2D | |
loadTexture(const Type *Data, GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLint level, GLint border) | Wizt::GLTexture2D | |
me() | Wizt::GLTexture< 2, 1 > | [protected] |
memsize() const | Wizt::TextureID< N > | |
nElements(int n=0) const | Wizt::GLTexture< 2, 1 > | |
operator bool() const | Wizt::TextureID< N > | |
operator()(int i=0) const | Wizt::TextureID< N > | |
operator()(int i=0) | Wizt::TextureID< N > | |
PointShape(int TextureUnit=0) (defined in Wizt::Iris::PointShape) | Wizt::Iris::PointShape | |
reserve(GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLenum type, GLint level=0, GLint border=0) | Wizt::GLTexture2D | |
SelectActiveTextureUnit() const | Wizt::TextureBase | |
setActiveTexture(int textureID) | Wizt::TextureBase | |
setMemsize(memsize_t nbytes, int i=0) | Wizt::TextureID< N > | [protected] |
setTexParameters(int i=0) | Wizt::GLTexture< 2, 1 > | |
setTexParametersNoBind(int i=0) const | Wizt::GLTexture< 2, 1 > | [protected] |
Size(int i=0) const | Wizt::GLTexture< 2, 1 > | |
Spikes (defined in Wizt::Iris::PointShape) | Wizt::Iris::PointShape | |
target | Wizt::GLTexture< 2, 1 > | |
TexParameterf(GLenum pname, const GLfloat *params, int i=0) | Wizt::GLTexture< 2, 1 > | |
TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture< 2, 1 > | |
TexParameteri(GLenum pname, const GLint *params, int i=0) | Wizt::GLTexture< 2, 1 > | |
TexParameteri(GLenum pname, GLint param, int i=0) | Wizt::GLTexture< 2, 1 > | |
TextureBase(const MemCore::WeakPtr< MemCore::Creature > &C, int textureID=0) | Wizt::TextureBase | |
TextureID(const MemCore::WeakPtr< MemCore::Creature > &C, GLenum textureUnit=0) | Wizt::TextureID< N > | |
TextureMaxFilter | Wizt::GLTexture< 2, 1 > | |
TextureMinFilter | Wizt::GLTexture< 2, 1 > | |
TextureOffset | Wizt::GLTexture< 2, 1 > | |
TextureScale | Wizt::GLTexture< 2, 1 > | |
TextureWrap | Wizt::GLTexture< 2, 1 > | |
Width (defined in Wizt::Iris::PointShape) | Wizt::Iris::PointShape | |
width() const | Wizt::GLTexture2D | |
~GLTexture() | Wizt::GLTexture< 2, 1 > | |
~GLTexture2D() | Wizt::GLTexture2D | |
~PointShape() (defined in Wizt::Iris::PointShape) | Wizt::Iris::PointShape | |
~TextureBase() | Wizt::TextureBase | [virtual] |
~TextureID() | Wizt::TextureID< N > | |