Base class for objects rendering fields on a fiber bundle via the technique of texture-based volume rendering. More...
#include <Vitreous.hpp>
Base class for objects rendering fields on a fiber bundle via the technique of texture-based volume rendering.
Child classes implement different mapping algorithms, such as from data to color.
http://en.wikipedia.org/wiki/Vitreous_humour
The vitreous humour (British spelling) or vitreous humor (US spelling) is the clear gel that fills the space between the lens and the retina of the eyeball of humans and other vertebrates. It is often referred to as the vitreous body or simply "the vitreous".
The vitreous is the transparent, colourless, gelatinous mass that fills the space between the lens of the eye and the retina lining the back of the eye. It is produced by certain retinal cells.
Think about implementing:
Curvature-based transfer functions for direct volume rendering: Methods and applications,Kindlmann, G. and Whitaker, R. and Tasdizen, T. and Moller, T.,IEEE Visualization, pp. 513520, 2003.
Maybe: Style Transfer Functions for Illustrative Volume Rendering, Stefan Bruckner, Meister Eduard Gröller, Computer Graphics Forum, 26(3):715-724, September 2007.
For curvilinear?
Feature aligned volume manipulation for illustration and visualization, Correa, C.D. and Silver, D. and Chen, M., IEEE Transactions on Visualization and Computer Graphics, 12 (5), pp. 1069, 2006
Nice review in
http://www.csee.wvu.edu/~tmcgraw/cs570spring2009/lecture19.pdf
Wizt::Vitreous::Vitreous | ( | const string & | name, | |
int | , | |||
const RefPtr< VCreationPreferences > & | VP, | |||
const string & | inputfieldname | |||
) |
Construct a Vitreous basis class for volume rendering.
inputfieldname | The name how the input requesting the certain field will be called. |
References Wizt::TypedSlot< T >::setProperty().