VISH  0.2
Wizt::GLTexture3D Member List
This is the complete list of members for Wizt::GLTexture3D, including all inherited members.
bind(int i=0)Wizt::GLTexture< 3, 1 > [inline]
bits_per_texel (defined in Wizt::GLTexture< 3, 1 >)Wizt::GLTexture< 3, 1 > [protected]
BitsPerTexel() const Wizt::GLTexture< 3, 1 > [inline]
disable() const Wizt::GLTexture< 3, 1 > [inline]
enable(int i=0)Wizt::GLTexture< 3, 1 > [inline]
Extension (defined in Wizt::GLTexture< 3, 1 >)Wizt::GLTexture< 3, 1 > [protected]
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0)Wizt::GLTexture< 3, 1 > [inline]
GLTexture3D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0)Wizt::GLTexture3D [inline]
load(const Type *Data, GLsizei width, GLsizei height, GLsizei depth, GLenum format, const glMemSize< internalformat > &MS, GLint level=0, GLint border=0)Wizt::GLTexture3D [inline]
load(const Type *Data, GLsizei width, GLsizei height, GLsizei depth, GLenum format)Wizt::GLTexture3D [inline]
me() (defined in Wizt::GLTexture< 3, 1 >)Wizt::GLTexture< 3, 1 > [inline, protected]
nElements(int n=0) const Wizt::GLTexture< 3, 1 > [inline]
setTexParameters(int i=0)Wizt::GLTexture< 3, 1 > [inline]
setTexParametersNoBind(int i=0) const Wizt::GLTexture< 3, 1 > [inline, protected]
Size(int i=0) const Wizt::GLTexture< 3, 1 > [inline]
subload(const Type *Data, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLint level=0)Wizt::GLTexture3D [inline]
target enum valueWizt::GLTexture< 3, 1 >
TexParameterf(GLenum pname, GLfloat param, int i=0)Wizt::GLTexture< 3, 1 > [inline]
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 3, 1 >)Wizt::GLTexture< 3, 1 > [inline]
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 3, 1 >)Wizt::GLTexture< 3, 1 > [inline]
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 3, 1 >)Wizt::GLTexture< 3, 1 > [inline]
TextureMaxFilterWizt::GLTexture< 3, 1 >
TextureMinFilterWizt::GLTexture< 3, 1 >
TextureOffsetWizt::GLTexture< 3, 1 >
TextureScaleWizt::GLTexture< 3, 1 >
TextureWrapWizt::GLTexture< 3, 1 >
~GLTexture()Wizt::GLTexture< 3, 1 > [inline]
~GLTexture3D() (defined in Wizt::GLTexture3D)Wizt::GLTexture3D