VISH  0.2
Wizt::GLTexture2D Member List
This is the complete list of members for Wizt::GLTexture2D, including all inherited members.
bind(int i=0)Wizt::GLTexture< 2, 1 > [inline]
bits_per_texel (defined in Wizt::GLTexture< 2, 1 >)Wizt::GLTexture< 2, 1 > [protected]
BitsPerTexel() const Wizt::GLTexture< 2, 1 > [inline]
disable() const Wizt::GLTexture< 2, 1 > [inline]
enable(int i=0)Wizt::GLTexture< 2, 1 > [inline]
Extension (defined in Wizt::GLTexture< 2, 1 >)Wizt::GLTexture< 2, 1 > [protected]
GenerateDoMipMap (defined in Wizt::GLTexture2D)Wizt::GLTexture2D
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0)Wizt::GLTexture< 2, 1 > [inline]
GLTexture2D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0)Wizt::GLTexture2D [inline]
GLTexture2D(int TextureUnit=0)Wizt::GLTexture2D [inline]
height() const Wizt::GLTexture2D [inline]
load(const Type *Data, GLsizei width, GLsizei height, GLenum format, GLenum internalformat, int BitsPerTexel, GLint level, GLint border) (defined in Wizt::GLTexture2D)Wizt::GLTexture2D [inline]
load(const Type *Data, GLsizei width, GLsizei height, GLenum format)Wizt::GLTexture2D [inline]
loadTexture(const Type *Data, GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLint level, GLint border)Wizt::GLTexture2D [inline]
me() (defined in Wizt::GLTexture< 2, 1 >)Wizt::GLTexture< 2, 1 > [inline, protected]
nElements(int n=0) const Wizt::GLTexture< 2, 1 > [inline]
reserve(GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLenum type, GLint level=0, GLint border=0)Wizt::GLTexture2D [inline]
setTexParameters(int i=0)Wizt::GLTexture< 2, 1 > [inline]
setTexParametersNoBind(int i=0) const Wizt::GLTexture< 2, 1 > [inline, protected]
Size(int i=0) const Wizt::GLTexture< 2, 1 > [inline]
target enum valueWizt::GLTexture< 2, 1 >
TexParameterf(GLenum pname, GLfloat param, int i=0)Wizt::GLTexture< 2, 1 > [inline]
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 2, 1 >)Wizt::GLTexture< 2, 1 > [inline]
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 2, 1 >)Wizt::GLTexture< 2, 1 > [inline]
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 2, 1 >)Wizt::GLTexture< 2, 1 > [inline]
TextureMaxFilterWizt::GLTexture< 2, 1 >
TextureMinFilterWizt::GLTexture< 2, 1 >
TextureOffsetWizt::GLTexture< 2, 1 >
TextureScaleWizt::GLTexture< 2, 1 >
TextureWrapWizt::GLTexture< 2, 1 >
width() const Wizt::GLTexture2D [inline]
~GLTexture()Wizt::GLTexture< 2, 1 > [inline]
~GLTexture2D()Wizt::GLTexture2D