VISH  0.2
RampTexture Member List
This is the complete list of members for RampTexture, including all inherited members.
bind(int i=0)Wizt::GLTexture< 1, 1 > [inline]
bits_per_texel (defined in Wizt::GLTexture< 1, 1 >)Wizt::GLTexture< 1, 1 > [protected]
BitsPerTexel() const Wizt::GLTexture< 1, 1 > [inline]
disable() const Wizt::GLTexture< 1, 1 > [inline]
enable(int i=0)Wizt::GLTexture< 1, 1 > [inline]
enlighten() (defined in RampTexture)RampTexture [inline]
enlighten() (defined in RampTexture)RampTexture [inline]
Extension (defined in Wizt::GLTexture< 1, 1 >)Wizt::GLTexture< 1, 1 > [protected]
GenerateDoMipMap (defined in Wizt::GLTexture1D)Wizt::GLTexture1D
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0)Wizt::GLTexture< 1, 1 > [inline]
GLTexture1D(const MemCore::WeakPtr< MemCore::Creature > &C=MemCore::NullPtr(), int textureUnit=0) (defined in Wizt::GLTexture1D)Wizt::GLTexture1D [inline]
GLTexture1D(int textureUnit) (defined in Wizt::GLTexture1D)Wizt::GLTexture1D [inline]
load(const Type *Data, unsigned length, GLenum format, const glMemSize< internalformat > &MS, GLint level, GLint border)Wizt::GLTexture1D [inline]
load(const Type *Data, unsigned length, GLenum format)Wizt::GLTexture1D [inline]
loadv(const void *Data, GLenum type, unsigned length, GLenum format, GLenum internalformat, size_t memsize, GLint level=0, GLint border=0) (defined in Wizt::GLTexture1D)Wizt::GLTexture1D [inline]
me() (defined in Wizt::GLTexture< 1, 1 >)Wizt::GLTexture< 1, 1 > [inline, protected]
nElements(int n=0) const Wizt::GLTexture< 1, 1 > [inline]
prerender() (defined in RampTexture)RampTexture [inline]
prerender() (defined in RampTexture)RampTexture [inline]
RampTexture(const int tex_unit) (defined in RampTexture)RampTexture [inline]
RampTexture(const int tex_unit) (defined in RampTexture)RampTexture [inline]
setTexParameters(int i=0)Wizt::GLTexture< 1, 1 > [inline]
setTexParametersNoBind(int i=0) const Wizt::GLTexture< 1, 1 > [inline, protected]
Size(int i=0) const Wizt::GLTexture< 1, 1 > [inline]
target enum valueWizt::GLTexture< 1, 1 >
TexParameterf(GLenum pname, GLfloat param, int i=0)Wizt::GLTexture< 1, 1 > [inline]
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 1, 1 >)Wizt::GLTexture< 1, 1 > [inline]
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 1, 1 >)Wizt::GLTexture< 1, 1 > [inline]
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 1, 1 >)Wizt::GLTexture< 1, 1 > [inline]
TextureMaxFilterWizt::GLTexture< 1, 1 >
TextureMinFilterWizt::GLTexture< 1, 1 >
TextureOffsetWizt::GLTexture< 1, 1 >
TextureScaleWizt::GLTexture< 1, 1 >
TextureWrapWizt::GLTexture< 1, 1 >
~GLTexture()Wizt::GLTexture< 1, 1 > [inline]
~GLTexture1D() (defined in Wizt::GLTexture1D)Wizt::GLTexture1D