Wizt::VBO Class Reference
[OpenGL Cacheing Mechanisms]

A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code. More...

#include <ocean/GLvish/VBO.hpp>

List of all members.

Classes

Public Member Functions


Detailed Description

A vertex buffer object, encompassing many vertex buffer arrays and a rendering routine with pre- and post execution code.


Member Function Documentation

bool Wizt::VBO::append ( const RefPtr< BufferArray > &  BA  )  [inline]

Append a vertex array attribute.

It will be included during rendering. See child classes of BufferArray for details.

bool Wizt::VBO::call (  )  const

Call the rendering routine of this vertex buffer object.

Activates all attribute arrays and calls the renderer's draw() routine.


The documentation for this class was generated from the following files:

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