Wizt::Iris::PointShape Member List

This is the complete list of members for Wizt::Iris::PointShape, including all inherited members.
activate() (defined in Wizt::Iris::PointShape)Wizt::Iris::PointShape
bind(int i=0)Wizt::GLTexture< 2, 1 > [virtual]
bits_per_texelWizt::GLTexture< 2, 1 > [protected]
BitsPerTexel() constWizt::GLTexture< 2, 1 >
disable() constWizt::GLTexture< 2, 1 > [virtual]
enable(int i=0)Wizt::GLTexture< 2, 1 > [virtual]
ExtensionWizt::GLTexture< 2, 1 > [protected]
generate(const MemCore::WeakPtr< MemCore::Creature > &theCreator) const =0Wizt::TextureBase [pure virtual]
GenerateDoMipMapWizt::GLTexture2D
GeneratorWizt::TextureBase
getTextureUnit() const Wizt::TextureBase
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0)Wizt::GLTexture< 2, 1 >
GLTexture2D(int TextureUnit=0)Wizt::GLTexture2D
GLTexture2D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0)Wizt::GLTexture2D
height() const Wizt::GLTexture2D
I0 (defined in Wizt::Iris::PointShape)Wizt::Iris::PointShape
isValid() const Wizt::TextureID< N >
load(const Type *Data, GLsizei width, GLsizei height, GLenum format)Wizt::GLTexture2D
load(const Type *Data, GLsizei width, GLsizei height, GLenum format, GLenum internalformat, int BitsPerTexel, GLint level, GLint border)Wizt::GLTexture2D
Load(const Type &Data, GLenum format)Wizt::GLTexture2D
loadTexture(const Type *Data, GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLint level, GLint border)Wizt::GLTexture2D
me()Wizt::GLTexture< 2, 1 > [protected]
memsize() const Wizt::TextureID< N >
nElements(int n=0) constWizt::GLTexture< 2, 1 >
operator bool() const Wizt::TextureID< N >
operator()(int i=0) const Wizt::TextureID< N >
operator()(int i=0)Wizt::TextureID< N >
PointShape(int TextureUnit=0) (defined in Wizt::Iris::PointShape)Wizt::Iris::PointShape
reserve(GLsizei width, GLsizei height, GLenum format, const glMemSize< internalformat > &MS, GLenum type, GLint level=0, GLint border=0)Wizt::GLTexture2D
SelectActiveTextureUnit() const Wizt::TextureBase
setActiveTexture(int textureID)Wizt::TextureBase
setMemsize(memsize_t nbytes, int i=0)Wizt::TextureID< N > [protected]
setTexParameters(int i=0)Wizt::GLTexture< 2, 1 >
setTexParametersNoBind(int i=0) constWizt::GLTexture< 2, 1 > [protected]
Size(int i=0) constWizt::GLTexture< 2, 1 >
Spikes (defined in Wizt::Iris::PointShape)Wizt::Iris::PointShape
targetWizt::GLTexture< 2, 1 >
TexParameterf(GLenum pname, const GLfloat *params, int i=0)Wizt::GLTexture< 2, 1 >
TexParameterf(GLenum pname, GLfloat param, int i=0)Wizt::GLTexture< 2, 1 >
TexParameteri(GLenum pname, const GLint *params, int i=0)Wizt::GLTexture< 2, 1 >
TexParameteri(GLenum pname, GLint param, int i=0)Wizt::GLTexture< 2, 1 >
TextureBase(const MemCore::WeakPtr< MemCore::Creature > &C, int textureID=0)Wizt::TextureBase
TextureID(const MemCore::WeakPtr< MemCore::Creature > &C, GLenum textureUnit=0)Wizt::TextureID< N >
TextureMaxFilterWizt::GLTexture< 2, 1 >
TextureMinFilterWizt::GLTexture< 2, 1 >
TextureOffsetWizt::GLTexture< 2, 1 >
TextureScaleWizt::GLTexture< 2, 1 >
TextureWrapWizt::GLTexture< 2, 1 >
Width (defined in Wizt::Iris::PointShape)Wizt::Iris::PointShape
width() const Wizt::GLTexture2D
~GLTexture()Wizt::GLTexture< 2, 1 >
~GLTexture2D()Wizt::GLTexture2D
~PointShape() (defined in Wizt::Iris::PointShape)Wizt::Iris::PointShape
~TextureBase()Wizt::TextureBase [virtual]
~TextureID()Wizt::TextureID< N >