VISH
0.2
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generate(const MemCore::WeakPtr< MemCore::Creature > &C) const (defined in Wizt::GLTexture3D::Generator) | Wizt::GLTexture3D::Generator | [inline] |
Generator(int TextureID=0) (defined in Wizt::GLTexture3D::Generator) | Wizt::GLTexture3D::Generator | [inline] |
textureID (defined in Wizt::GLTexture3D::Generator) | Wizt::GLTexture3D::Generator |