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Graphic rendering interface library for VISH using OpenGL
Classes
class
Wizt::BufferArray
Base class for OpenGL buffer objects, which are the building blocks of Vertex Buffer Objects.
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struct
Wizt::GLError
Exception class for errors during rendering.
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struct
Wizt::GLImageTileProcessor
An interceptor class for rendering, allows to process pixels before they are saved to disk.
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struct
Wizt::GLRenderer
A renderer class that captures OpenGL renderings from a viewer object into some offline buffer, using FrameBuffer objects with multisampling.
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class
Wizt::Renderbuffer
Encapsulation of the OpenGL
Renderbuffer
API.
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class
Wizt::TextureCreator
A handler for texture creation and release.
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class
Wizt::VBOCreator
Creator
for
VBO
objects.
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struct
Wizt::Viewer
A viewer may provides its own
ValuePool
.
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