, including all inherited members.
| clear() (defined in Wizt::VSceneObjects) | Wizt::VSceneObjects | |
| getBoundingBox(const RefPtr< ValuePool > &Context) | Wizt::VSceneObjects | |
| getMaxObjectCountID() (defined in MemCore::ReferenceBase< VSceneObjects >) | MemCore::ReferenceBase< VSceneObjects > | [inline, static] |
| getObjectCountID() const | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| insert(int RenderCategory, const WeakPtr< VObject > &what) | Wizt::VSceneObjects | |
| isIdentical(const WeakPtr< Object, Object > &PossibleSelf) const | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| mkAutoDestructive() | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| NumberOfObjects() const (defined in Wizt::VSceneObjects) | Wizt::VSceneObjects | [inline] |
| operator=(const ReferenceBase &R) | MemCore::ReferenceBase< VSceneObjects > | [inline, protected] |
| pick(VRenderContext &Context, int x, int y, int DX=1, int DY=1) const | Wizt::VSceneObjects | |
| refcount() const | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| reference_domain_t typedef | MemCore::ReferenceBase< VSceneObjects > | |
| ReferenceBase(Object *that) | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| render(VRenderContext &Context, int MinLevel=RENDER_FIRST, int MaxLevel=RENDER_LAST) | Wizt::VSceneObjects | [related] |
| RenderObjects (defined in Wizt::VSceneObjects) | Wizt::VSceneObjects | |
| self() const | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| SelfPtr typedef | MemCore::ReferenceBase< VSceneObjects > | |
| speak(const char *s, const char *prefix="") const | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| VSceneLayers typedef | Wizt::VSceneObjects | [related] |
| VSceneObjects() | Wizt::VSceneObjects | |
| VSceneObjects(const VSceneObjects &VO) (defined in Wizt::VSceneObjects) | Wizt::VSceneObjects | [inline] |
| wrefcount() const | MemCore::ReferenceBase< VSceneObjects > | [inline] |
| ~ReferenceBase() | MemCore::ReferenceBase< VSceneObjects > | [inline, protected, virtual] |
| ~VSceneObjects() | Wizt::VSceneObjects | |