, including all inherited members.
beginRender(const VCamera &, bool BlendWithColor=false) | Wizt::GlossyTexture | |
bind(int i=0) | Wizt::GLTexture< 1, 1 > | [inline] |
bits_per_texel (defined in Wizt::GLTexture< 1, 1 >) | Wizt::GLTexture< 1, 1 > | [protected] |
BitsPerTexel() const | Wizt::GLTexture< 1, 1 > | [inline] |
disable() const | Wizt::GLTexture< 1, 1 > | [inline] |
enable(int i=0) | Wizt::GLTexture< 1, 1 > | [inline] |
endRender() | Wizt::GlossyTexture | |
enlighten(const color_t &Specular=mkcolor(.5,.5,.5), double shininess=20, const color_t &Diffuse=mkcolor(.4,.4,.4), const color_t &Ambient=mkcolor(.1,.1,.1), double diffusity=4.7) | Wizt::GlossyTexture | |
enlighten(const Parameters &, const RefPtr< ValuePool > &) | Wizt::GlossyTexture | |
Extension (defined in Wizt::GLTexture< 1, 1 >) | Wizt::GLTexture< 1, 1 > | [protected] |
GenerateDoMipMap (defined in Wizt::GLTexture1D) | Wizt::GLTexture1D | |
GlossyTexture(int TextureUnit, const WeakPtr< Creature > &Creator=NullPtr()) | Wizt::GlossyTexture | [inline] |
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture< 1, 1 > | [inline] |
GLTexture1D(const MemCore::WeakPtr< MemCore::Creature > &C=MemCore::NullPtr(), int textureUnit=0) (defined in Wizt::GLTexture1D) | Wizt::GLTexture1D | [inline] |
GLTexture1D(int textureUnit) (defined in Wizt::GLTexture1D) | Wizt::GLTexture1D | [inline] |
load(const Type *Data, unsigned length, GLenum format, const glMemSize< internalformat > &MS, GLint level, GLint border) | Wizt::GLTexture1D | [inline] |
load(const Type *Data, unsigned length, GLenum format) | Wizt::GLTexture1D | [inline] |
loadv(const void *Data, GLenum type, unsigned length, GLenum format, GLenum internalformat, size_t memsize, GLint level=0, GLint border=0) (defined in Wizt::GLTexture1D) | Wizt::GLTexture1D | [inline] |
me() (defined in Wizt::GLTexture< 1, 1 >) | Wizt::GLTexture< 1, 1 > | [inline, protected] |
nElements(int n=0) const | Wizt::GLTexture< 1, 1 > | [inline] |
setTexParameters(int i=0) | Wizt::GLTexture< 1, 1 > | [inline] |
setTexParametersNoBind(int i=0) const | Wizt::GLTexture< 1, 1 > | [inline, protected] |
Size(int i=0) const | Wizt::GLTexture< 1, 1 > | [inline] |
target enum value | Wizt::GLTexture< 1, 1 > | |
TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture< 1, 1 > | [inline] |
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 1, 1 >) | Wizt::GLTexture< 1, 1 > | [inline] |
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 1, 1 >) | Wizt::GLTexture< 1, 1 > | [inline] |
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 1, 1 >) | Wizt::GLTexture< 1, 1 > | [inline] |
TextureMaxFilter | Wizt::GLTexture< 1, 1 > | |
TextureMinFilter | Wizt::GLTexture< 1, 1 > | |
TextureOffset | Wizt::GLTexture< 1, 1 > | |
TextureScale | Wizt::GLTexture< 1, 1 > | |
TextureWrap | Wizt::GLTexture< 1, 1 > | |
~GlossyTexture() (defined in Wizt::GlossyTexture) | Wizt::GlossyTexture | |
~GLTexture() | Wizt::GLTexture< 1, 1 > | [inline] |
~GLTexture1D() (defined in Wizt::GLTexture1D) | Wizt::GLTexture1D | |