, including all inherited members.
bind(int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
bits_per_texel (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [protected] |
BitsPerTexel() const | Wizt::GLTexture< 3, 1 > | [inline] |
disable() const | Wizt::GLTexture< 3, 1 > | [inline] |
enable(int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
Extension (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [protected] |
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture< 3, 1 > | [inline] |
GLTexture3D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0) | Wizt::GLTexture3D | [inline] |
load(const Type *Data, GLsizei width, GLsizei height, GLsizei depth, GLenum format, const glMemSize< internalformat > &MS, GLint level=0, GLint border=0) | Wizt::GLTexture3D | [inline] |
load(const Type *Data, GLsizei width, GLsizei height, GLsizei depth, GLenum format) | Wizt::GLTexture3D | [inline] |
me() (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline, protected] |
nElements(int n=0) const | Wizt::GLTexture< 3, 1 > | [inline] |
setTexParameters(int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
setTexParametersNoBind(int i=0) const | Wizt::GLTexture< 3, 1 > | [inline, protected] |
Size(int i=0) const | Wizt::GLTexture< 3, 1 > | [inline] |
subload(const Type *Data, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLint level=0) | Wizt::GLTexture3D | [inline] |
target enum value | Wizt::GLTexture< 3, 1 > | |
TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline] |
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline] |
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline] |
TextureMaxFilter | Wizt::GLTexture< 3, 1 > | |
TextureMinFilter | Wizt::GLTexture< 3, 1 > | |
TextureOffset | Wizt::GLTexture< 3, 1 > | |
TextureScale | Wizt::GLTexture< 3, 1 > | |
TextureWrap | Wizt::GLTexture< 3, 1 > | |
~GLTexture() | Wizt::GLTexture< 3, 1 > | [inline] |
~GLTexture3D() (defined in Wizt::GLTexture3D) | Wizt::GLTexture3D | |