, including all inherited members.
| bind(int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
| bits_per_texel (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [protected] |
| BitsPerTexel() const | Wizt::GLTexture< 3, 1 > | [inline] |
| disable() const | Wizt::GLTexture< 3, 1 > | [inline] |
| enable(int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
| Extension (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [protected] |
| GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture< 3, 1 > | [inline] |
| GLTexture3D(const MemCore::WeakPtr< MemCore::Creature > &C, int TextureUnit=0) | Wizt::GLTexture3D | [inline] |
| load(const Type *Data, GLsizei width, GLsizei height, GLsizei depth, GLenum format, const glMemSize< internalformat > &MS, GLint level=0, GLint border=0) | Wizt::GLTexture3D | [inline] |
| load(const Type *Data, GLsizei width, GLsizei height, GLsizei depth, GLenum format) | Wizt::GLTexture3D | [inline] |
| me() (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline, protected] |
| nElements(int n=0) const | Wizt::GLTexture< 3, 1 > | [inline] |
| setTexParameters(int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
| setTexParametersNoBind(int i=0) const | Wizt::GLTexture< 3, 1 > | [inline, protected] |
| Size(int i=0) const | Wizt::GLTexture< 3, 1 > | [inline] |
| subload(const Type *Data, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLint level=0) | Wizt::GLTexture3D | [inline] |
| target enum value | Wizt::GLTexture< 3, 1 > | |
| TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture< 3, 1 > | [inline] |
| TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline] |
| TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline] |
| TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture< 3, 1 >) | Wizt::GLTexture< 3, 1 > | [inline] |
| TextureMaxFilter | Wizt::GLTexture< 3, 1 > | |
| TextureMinFilter | Wizt::GLTexture< 3, 1 > | |
| TextureOffset | Wizt::GLTexture< 3, 1 > | |
| TextureScale | Wizt::GLTexture< 3, 1 > | |
| TextureWrap | Wizt::GLTexture< 3, 1 > | |
| ~GLTexture() | Wizt::GLTexture< 3, 1 > | [inline] |
| ~GLTexture3D() (defined in Wizt::GLTexture3D) | Wizt::GLTexture3D | |