This is the complete list of members for
Wizt::GLTexture, including all inherited members.
| bind(int i=0) | Wizt::GLTexture | [inline] |
| bits_per_texel (defined in Wizt::GLTexture) | Wizt::GLTexture | [protected] |
| BitsPerTexel() const | Wizt::GLTexture | [inline] |
| disable() const | Wizt::GLTexture | [inline] |
| enable(int i=0) | Wizt::GLTexture | [inline] |
| Extension (defined in Wizt::GLTexture) | Wizt::GLTexture | [protected] |
| GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture | [inline] |
| isValid() const | Wizt::TextureID< N > | [inline] |
| me() (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline, protected] |
| memsize() const | Wizt::TextureID< N > | [inline] |
| nElements(int n=0) const | Wizt::GLTexture | [inline] |
| operator bool() const | Wizt::TextureID< N > | [inline] |
| operator()(int i=0) | Wizt::TextureID< N > | [inline] |
| operator()(int i=0) const | Wizt::TextureID< N > | [inline] |
| setMemsize(memsize_t nbytes, int i=0) (defined in Wizt::TextureID< N >) | Wizt::TextureID< N > | [inline, protected] |
| setTexParameters(int i=0) | Wizt::GLTexture | [inline] |
| setTexParametersNoBind(int i=0) const | Wizt::GLTexture | [inline, protected] |
| Size(int i=0) const | Wizt::GLTexture | [inline] |
| target enum value | Wizt::GLTexture | |
| TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture | [inline] |
| TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline] |
| TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline] |
| TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline] |
| TextureID(const MemCore::WeakPtr< MemCore::Creature > &C, GLenum textureUnit=0) | Wizt::TextureID< N > | [inline] |
| TextureMaxFilter | Wizt::GLTexture | |
| TextureMinFilter | Wizt::GLTexture | |
| TextureOffset | Wizt::GLTexture | |
| TextureScale | Wizt::GLTexture | |
| TextureWrap | Wizt::GLTexture | |
| ~GLTexture() | Wizt::GLTexture | [inline] |
| ~TextureID() | Wizt::TextureID< N > | [inline] |