This is the complete list of members for
Wizt::GLTexture, including all inherited members.
bind(int i=0) | Wizt::GLTexture | [inline] |
bits_per_texel (defined in Wizt::GLTexture) | Wizt::GLTexture | [protected] |
BitsPerTexel() const | Wizt::GLTexture | [inline] |
disable() const | Wizt::GLTexture | [inline] |
enable(int i=0) | Wizt::GLTexture | [inline] |
Extension (defined in Wizt::GLTexture) | Wizt::GLTexture | [protected] |
GLTexture(const MemCore::WeakPtr< MemCore::Creature > &C, int textureUnit=0) | Wizt::GLTexture | [inline] |
isValid() const | Wizt::TextureID< N > | [inline] |
me() (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline, protected] |
memsize() const | Wizt::TextureID< N > | [inline] |
nElements(int n=0) const | Wizt::GLTexture | [inline] |
operator bool() const | Wizt::TextureID< N > | [inline] |
operator()(int i=0) | Wizt::TextureID< N > | [inline] |
operator()(int i=0) const | Wizt::TextureID< N > | [inline] |
setMemsize(memsize_t nbytes, int i=0) (defined in Wizt::TextureID< N >) | Wizt::TextureID< N > | [inline, protected] |
setTexParameters(int i=0) | Wizt::GLTexture | [inline] |
setTexParametersNoBind(int i=0) const | Wizt::GLTexture | [inline, protected] |
Size(int i=0) const | Wizt::GLTexture | [inline] |
target enum value | Wizt::GLTexture | |
TexParameterf(GLenum pname, GLfloat param, int i=0) | Wizt::GLTexture | [inline] |
TexParameterf(GLenum pname, const GLfloat *params, int i=0) (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline] |
TexParameteri(GLenum pname, GLint param, int i=0) (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline] |
TexParameteri(GLenum pname, const GLint *params, int i=0) (defined in Wizt::GLTexture) | Wizt::GLTexture | [inline] |
TextureID(const MemCore::WeakPtr< MemCore::Creature > &C, GLenum textureUnit=0) | Wizt::TextureID< N > | [inline] |
TextureMaxFilter | Wizt::GLTexture | |
TextureMinFilter | Wizt::GLTexture | |
TextureOffset | Wizt::GLTexture | |
TextureScale | Wizt::GLTexture | |
TextureWrap | Wizt::GLTexture | |
~GLTexture() | Wizt::GLTexture | [inline] |
~TextureID() | Wizt::TextureID< N > | [inline] |