VISH
0.2
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A very simplistic implementation of a homogeneous background.
#include <ocean/plankton/VCreator.hpp> #include <ocean/shrimp/ColorTypes.hpp> #include <ocean/GLvish/VGLRenderObject.hpp> using namespace Wizt; namespace { class MonochromeBackground : public VGLRenderObject { TypedSlot<Color> theColor; override void render(VGLRenderContext&Context) const { Color rgb(.3, .3, .4); theColor << Context >> rgb; glClearColor( rgb[0], rgb[1], rgb[2], 1.0 ); glClear(GL_COLOR_BUFFER_BIT); } public: MonochromeBackground(const string&name, int, const RefPtr<VCreationPreferences>&VP) : VGLRenderObject(name, BACKGROUND_OBJECT, VP) , theColor(this, "color", Color(.3, .3, .4, 1.0) ) { theColor ->Localize(); } }; static Ref<VCreator<MonochromeBackground> > myBackground("Backgrounds/Monochrome", ObjectQuality::MATURE); }