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Psi4AHThis movie is showing the 3D full structure of the Re{
While Psi4XZSlice shows only one 2D slice in the xz plane,
this animation shows various intensity levels of the Such an image can be achieved using a couple of isosurfaces. Actually, this animation sequence does not compute isosurfaces but uses `volume rendering' with a special colormap, such that most data values are rendered transparent, but some specific ones are semi-opaque. This reveiles a more realistic appearance for the transparent surface levels and rendering is much faster with poweful hardware graphics than rendering a comparable number of isosurfaces. In this context, the technique of using volume rendering for isosurface-like computation is called `volumetric isolevels'.
In addition to the volumetric isolevels, the data is enclosed in a five-sided bounding box.
When the gravitational waves touches the bounding box, the walls becom `glowing' at the
regions of high
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